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Recent Posts

  • Protected: Giving my first International talk – Recon2019
  • Reversing a Black Desert Online Dump: Restoring IAT with IDAPython and FLIRT signatures
  • Why leveling if you can just use Lua? Hacking Lua inside Games
  • Scripting Engines inside Games? You can hack them too! (AngelScript)
  • Virtual Method Table Hooking Explained

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Protected: Giving my first International talk – Recon2019

niemandPosted on July 4, 2019September 16, 2019

There is no excerpt because this is a protected post.

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Reversing a Black Desert Online Dump: Restoring IAT with IDAPython and FLIRT signatures

niemandPosted on February 21, 2019February 22, 20191

Motivation A few weeks ago one idea came to my mind, it was time to go for something a little harder, try to actually hack something that uses a well known Anti-cheat, analyze it statically …

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Why leveling if you can just use Lua? Hacking Lua inside Games

niemandPosted on February 15, 2019July 5, 20190

Scripting Engines In the last post, we saw how to properly hook and use AngelScript from HPL Engine to manipulate a game. If you haven’t read it yet, I really recommend you to do it, …

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Scripting Engines inside Games? You can hack them too! (AngelScript)

niemandPosted on February 7, 2019February 21, 20191

Introduction to Games and Scripting Multiple games delegate many portions of the game into a scripting engine: sounds, effects, animations, objects properties, events, etc. There are a lot of alternatives when we talk about scripting, …

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Virtual Method Table Hooking Explained

niemandPosted on January 30, 2019February 21, 20190

Virtual Function Hooking We have seen in the previous post that sometimes we need to understand and use VF (Virtual Functions) in order to properly hook a function.  So far we have seen this two …

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Improving your Cheat Template (Hooking DirectX11)

niemandPosted on January 17, 2019February 21, 20191

Template For the ones that are interested in improving your code, this may be a post for you. In the last few weeks, I have been posting about hooking and DirectX11 (here). Programming this template and …

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Creating your own Wallhack

niemandPosted on January 13, 2019February 21, 20190

Wallhack In the previous posts we have done most of the heavy work, but what comes now is really simple compared with the rest. We have created a basic template for hooking DirectX11 and inject our …

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Fingerprinting Models when hooking DirectX (Vermintide 2)

niemandPosted on January 8, 2019February 21, 20191

Fingerprinting Models? Reading “Game Hacking” from Nick Cano, where he explains how to fingerprint the models we want to reveal for certain cheats, motivated me to try it on DirectX11, and I explain how to …

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How to Hook DirectX 11 + ImGui (Vermintide 2)

niemandPosted on January 1, 2019February 21, 20191

Why would we hook DirectX? When creating a cheat for a game, rendering additional content or modifying how the models are rendered into the game is something that sooner or later might be required. There …

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Rooting your Router ZTE F670E by abusing an old Samba

niemandPosted on August 1, 2018February 21, 20190

Hi there! This will be just a quick write up about something I did last weekend. A week ago, I got a new router at home. Just by curiosity, or because we always want to …

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Categories

  • Cheating
  • CTF
  • Exploiting
  • Remote Code Execution
  • Reversing
  • Talks
  • Tools

Recent Posts

  • Protected: Giving my first International talk – Recon2019
  • Reversing a Black Desert Online Dump: Restoring IAT with IDAPython and FLIRT signatures
  • Why leveling if you can just use Lua? Hacking Lua inside Games
  • Scripting Engines inside Games? You can hack them too! (AngelScript)
  • Virtual Method Table Hooking Explained

Archives

  • July 2019
  • February 2019
  • January 2019
  • August 2018
  • July 2018
  • September 2017
  • May 2017

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